Accurate photorealistic universal 3d model of medium ripe yellow banana. The shapes and textures of this asset are recreated by using an ultra-res 3D scan of real-world Ecuador banana. The scanned mesh is manually retopologized to low-poly subdividable mesh. The possibility of assembling and disassembling the banana peel from/into parts, including animation (as seen on turntables), was taken into account during topology and UV Unwrap planning. Great details from the original scan are baked into a 16-bit displacement/height map while small ones were projected into a normal map. The 3d model is suitable for both super close-up still imagery creation in production renderers and real-time/game engine usage as a low-poly asset.