Clean topology based on quads.
All models is completely UVunwrapped.
All nodes are named clearly in maya scene.
Real-world scale,The unit in maya is centimeter.
The Baby is 50 centimeters tall.
The hair in the preview images used maya nhair systerm.
Two kinds of hair:polygon hair and nhair systerm.
Two kinds of brow:high polygon and low polygon.
The display mode of hair and brow can be switched by the controller.
Texture and shader:
15 high res textures,the format is jpg png.
Body and cloth textures Res is 4K.
Different renderer versions use the corresponding material.
Two kinds of Rigging:
1.Normal Rigging with controller for key frame animation.
2.HumanIK Rigging with face fingers and toes rig for motion capture animation.
You can download the preview file to learn more about the rig.