helmet

This model is accurately sized to match the real object.

        -Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated smoothly.

        –Clean and optimised topology is used for maximum polygon efficiency.

        -Model is fully sub-dividable to allow Turbosmooth Iterations to increase mesh smoothness if needed.

        -All textures and materials are tailored and applied for high-quality render results.

        -All objects have fully unwrapped UVs.

        -No extra plugins are required for this model.

        -Lights and cameras are not included in the scenes.

 

Technical Specifications