poly:48387
vertex:25528
texture”yes
Material:yes
– Models are completely UV-unwrapped. Textures pack use ATLAS layout. All the UV islands are overlapped to use UV space as efficiently as possible.
You can see all the textures and UV maps on the preview images.
– Both Metallic/Rough and Specular/Gloss PBR workflows are available.
TEXEL DENSITY:
– 445-731px/m (for 4K Atlas)
TEXTURES:
– Base_Color.png (4096x4096px) – met/rough
– Metallic.png (4096x4096px) – met/rough
– Roughness.png (4096x4096px) – met/rough
– Diffuse.png (4096x4096px) – spec/glos
– Specular.png (4096x4096px) – spec/glos
– Glossiness.png (4096x4096px) – spec/glos
– Normal.png (4096x4096px)
– Height.png (4096x4096px)
– Opacity.png (4096x4096px)
– MetallicSmoothness.png (4096x4096px)
– SpecularSmoothness.png (4096x4096px)